Taking on Everything Part 1

Since long ago I had a great interest in game dev, but I was a complete beginner with no idea how in the world to do this. So I broke it down in terms of 4 roles to fill. I would need a programmer in Unity, a digital artist, a 3d modeler, and someone who knew about game music. I thought this was something I could easily find in a college of students burning with desire. But I was completely mistaken. It was extremely hard finding someone who had any skill at all, but I was prepared for that. The real problem was that at the time I had no skill to take my teammates on a journey. I wasn’t able to foster their excitement and they left.

For 2 years, I attempted to find people, but for 2 years the numbers slowly dwindled to nothingness. You cannot force an ambition onto someone because it must be something they themselves desire. I realized it might be a pipe dream anyways to have a dream team of 4, so I decided to embark alone attempting to learn all 4 skillsets. I would have to take everything in the world on my shoulders, but if I come out on top then I wouldn’t need anyone but myself. Nobody would help me on this self journey anytime soon, but through pure dedication I would be able to reach the level of a true indie game developer. Not one who turns a cube into a mobile game, but someone who makes a real PC game.

It does get extremely hard. When you train too much you lose yourself and wonder why you even started this in the first place. You start to doubt the legitimacy of how hard you work and your ability to even get your skills to an acceptable level. All these doubts start to pile up and drown your pace to a insignificant crawl, but you just simply must

Forget all the complicated feelings that weigh you down and return to the roots of your ambition.